CDLA · Module 2 — Learning science for digital media

Three loads, one working memory

Cognitive load theory: intrinsic, extraneous, and germane. Design spends working memory on the job, not on chrome.

About 18 min

Practice in the lesson player

Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.

What this lesson covers

  1. 01

    Working memory is the bottleneck

    John Sweller’s cognitive load theory starts from a constraint, not a style preference: working memory is limited. If a screen spends that budget on decoration, navigation puzzles, or simultaneous novelty, there is less left to build the skill the business asked for.

  2. 02

    Name the three loads

    Intrinsic load: The difficulty inherent in this task for this learner — element interactivity. You manage it by sequencing and examples, not by deleting the job.

    Extraneous load: Load created by poor design: split attention, redundant text-plus-narration, mystery-meat buttons, unrelated motion.

    Germane load: Productive work of building schemas — comparing examples, retrieving, explaining. Protect this; do not confuse it with “more content.”

  3. 03

    Flip: load or not?

    Each card is a production choice. Flip to see how a load-aware designer reads it.

    Confetti on every correct click — Usually extraneous. Brief confirmation is enough; celebration that lasts competes with the next decision.

    A worked example before the first attempt — Manages intrinsic load for novices. Experts may skip it (expertise reversal).

    A diagram on the left, its labels in a scrolling panel on the right — Split attention — extraneous. Put labels on the diagram (spatial contiguity).

    A pause to reconstruct the last decision from memory — Germane: retrieval practice. Roediger & Karpicke (2006) — not a forgetting-curve meme.