CEPD · Module 2 — Visual and information design for screens

Heuristics for lesson players

Recognition over recall, error prevention, and consistent patterns — applied to course chrome.

About 17 min

Practice in the lesson player

Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.

What this lesson covers

  1. 01

    Three heuristics for producers

    Visibility of status: Show lesson progress, locked states, and score on the gate — don’t hide them in a menu.

    Recognition over recall: Drag labels stay visible; don’t make learners memorize bin names.

    Error prevention: Confirm destructive actions; disable Continue until required interactions complete.

  2. 02

    Apply the three heuristics to a gate

    A module gate is where these heuristics either hold or fail in public. Visibility of status: the learner sees the score and the pass threshold on the same screen as the result, not after an email to support. Recognition over recall: choice labels stay on the screen; the learner is not asked to remember a code from three slides ago. Error prevention: Continue stays disabled until an answer is checked, and a failed gate offers a retry instead of silently marking the module complete. Consistency means the same footer label on every lesson, so Arabic and English courses do not invent a new verb for “continue” on the gate only.

  3. 03

    A hidden score is a production defect

    If the only way to learn a gate score is to email support, you have violated visibility of system status. Show the percent, the threshold (80% on Innovito Academy gates), and whether the certificate can be issued. Do not bury that state in a menu, a tooltip, or a second language the learner did not choose.