CDLA · Module 5 — Interaction design for transfer
Decision nodes, preferred paths, and failure teaching — storyboard before Studio build.
About 16 min
Practice in the lesson player
Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.
01
A branch map is a row per decision node: stakeholder pressure, 2–4 options, preferred path flag for SME review, and feedback text for wrong moves. Architects deliver this before producers open Studio — CEPD Module 4 builds from your map. Messick’s authentic assessment lens: branches must resemble the criterion situation, not trick questions.
02
1 · Pressure: Name the stakeholder or time pressure in one sentence.
2 · Options: Write 2–4 parallel choices a real performer would face.
3 · Preferred: Flag the SME-signed path — producers do not invent it in Studio.
4 · Teach-on-fail: Each wrong move names the gap (knowledge vs environment).