The Digital Learning & Development(eLearning) Dictionary

Please find below terms related to learning and development and digital learning:

The digital Learning & Development dictionary
  • Asynchronous Learning: Learning that takes place independently and not in real-time, such as self-paced e-learning modules or online courses.
  • Blended Learning: A mix of different learning modalities, such as classroom training, e-learning, and on-the-job training.
  • Content Management System (CMS): A software platform that allows for the creation, management, and delivery of digital content.
  • e-Learning: Learning that is delivered electronically, often through an online platform or software.
  • Gamification: The use of game design elements in non-game contexts, such as learning and development, to motivate and engage learners.
  • Learning Management System (LMS): A software platform used to manage, deliver, and track e-learning and training content.
  • Microlearning: Short, bite-sized learning activities that can be completed quickly and easily, often delivered through mobile devices.
  • Mobile Learning: Learning that takes place on mobile devices, such as smartphones or tablets, often through e-learning apps.
  • Personalized Learning: Learning that is tailored to the individual learner’s needs, interests, and learning styles.
  • Virtual Reality (VR): A computer-generated simulation of a three-dimensional environment, which can be used for immersive learning experiences.
  • Webinar: A live, online presentation or event that allows for remote participation and interaction.
  • Learning Analytics: The measurement, collection, analysis, and reporting of data related to learners and their learning experiences, often used to improve learning outcomes.
  • Blended Learning: A learning approach that combines both traditional face-to-face instruction and online learning activities.
  • Gamification: The use of game elements and mechanics in non-game contexts to engage learners and motivate them to learn.
  • Learning Management System (LMS): A software application that provides a platform for managing and delivering learning content, tracking learner progress, and reporting on results.
  • Microlearning: Short, bite-sized learning content designed to deliver specific learning objectives in a quick and easy-to-consume format.
  • Mobile Learning: Learning content that is specifically designed and delivered for mobile devices such as smartphones and tablets.
  • Personalized Learning: A learning approach that is tailored to the individual learner’s needs, preferences, and learning style.
  • Rapid eLearning: A development approach that uses authoring tools and templates to quickly create and deliver digital learning content.
  • Social Learning: A learning approach that leverages social interactions and collaboration to facilitate learning and knowledge-sharing among learners.
  • Tin Can API (Experience API or xAPI): A specification for tracking and reporting learning experiences beyond traditional LMS tracking, such as tracking learning experiences in virtual reality or mobile learning applications.
  • Virtual Classroom: A learning environment that simulates a traditional classroom setting using video conferencing and collaboration tools to facilitate remote learning.
  • SCORM stands for Sharable Content Object Reference Model. It is a set of technical standards used in e-learning to ensure that content can be shared and reused across different systems and platforms. SCORM-compliant content is designed to be portable, meaning it can be used on any LMS that supports SCORM. The SCORM standard is widely used in the e-learning industry and has been adopted by many organizations and institutions around the world.
  • Microlearning: A method of delivering learning content in small, bite-sized chunks that can be consumed quickly and easily. Microlearning is often used to reinforce existing knowledge, teach new skills, and improve performance.
  • Authoring Tool: Software used to create eLearning content, such as online courses, quizzes, and simulations. Authoring tools typically include templates, multimedia elements, and interactive features that make it easy for non-technical users to create engaging content.
  • Onboarding: The process of integrating new employees into an organization, typically by providing them with the knowledge and skills they need to be successful in their role. Onboarding often includes training on company policies, procedures, and culture, as well as job-specific training.
  • Reskilling: The process of teaching employees new skills to adapt to changes in their job or industry. Reskilling is often used to prepare employees for new technologies or business models, or to help them transition to new roles within an organization.
  • LXP (Learning Experience Platform): A platform designed to provide personalized learning experiences to employees. LXPs typically use AI and machine learning algorithms to recommend content to users based on their interests and learning goals, and may include features such as social learning, gamification, and mobile access.