CEPD · Module 5 — Serious games that rehearse
Show consequence, name the gap, offer retry — authentic assessment on screen.
About 14 min
Practice in the lesson player
Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.
01
Consequence screen — Show what happens on the job if they skip the step.
Gap naming — Knowledge vs environment — Gilbert/Moore lens.
Retry path — Same objective, new instance — not identical repeat.
02
1 · Consequence: Show the job result — spilled pallet, missed lock, unsafe yes.
2 · Name the gap: Knowledge, environment, or incentive — Gilbert’s lens, one line.
3 · Retry instance: Same objective, new numbers or names — not a clone.
03
Empty fail: “Game over — try again” · Same screen, same items · Score only
Teaching fail: Consequence + named gap · New instance of the same action · Learner can change the next move