CEPD · Module 5 — Serious games that rehearse
Constraints, ordering, and fail states — not badges alone.
About 17 min
Practice in the lesson player
Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.
01
Choose mechanics that force the observable action: drag-order for sequences, hotspot checks for inspection steps, timed choices for pressure — each mapped to Merrill’s application principle. If the mechanic does not change what the learner must do, it is scenery. Sweller’s extraneous load lens: one primary mechanic per beat.