CEPD · Module 5 — Serious games that rehearse

Game QC and accessibility

WCAG 2.2 drag alternatives, keyboard paths, cognitive load check.

About 15 min

Practice in the lesson player

Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.

What this lesson covers

  1. 01

    QC before publish

    Check | Pass? | Fail symptom

    Drag mission has keyboard/alternative path (WCAG 2.2) | Yes | Drag-only completion

    Timer does not block accessibility settings | Yes | No pause/extend for reading time

    One primary mechanic per beat | Yes | Stacked animations + sort + quiz on one screen

  2. 02

    A drag mission is not accessible because it is pretty

    WCAG 2.2 treats dragging as something that needs another way to complete the same action. A warehouse path the learner can only draw with a pointer fails that idea, even if the art is careful. Ship a keyboard list that performs the same steps, in the same order, with the same feedback. Timers need pause and extend so a longer Arabic label is not a penalty. Stacking a sort, an animation, and a quiz on one beat fails both WCAG focus and Sweller’s one-mechanic rule. Points and badges without step scoring do not rescue a drag-only mission.

  3. 03

    Pass the mission only if both paths work

    Before publish, complete the mission once with a pointer and once with the keyboard, in Arabic and in English. If the keyboard path skips a step or the Arabic layout covers the fail-state text, block publish. A pause control that exists only in the English file is the same defect.