CEPD · Module 5 — Serious games that rehearse
Mission interactions rehearse decisions. Points without aligned practice are decoration.
About 15 min
Practice in the lesson player
Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.
01
CEPD Module 4 built branching dialogue. Module 5 directs mission-style and serious-game interactions in Studio: sequences where the learner must complete job steps under constraints — not a leaderboard pasted on a content dump. Garris et al. (2002) tie instructional goals to game mechanics and debrief; Mayer’s coherence principle still applies — extraneous animation is extraneous load.
02
Serious interaction: Objective tied to observable action. · Fail state teaches the gap. · Debrief ties back to policy.
Gamification decoration: Points for clicking Next. · Badges with no consequence. · Animation with no job link.